Ready: Creating a game “Goalkeeper Challenge”

Ready: Creating a game “Goalkeeper Challenge”


Welcome to Ready quick tutorial GOALKEEPER CHALLENGE The goal of the game is do not miss the ball into the goal If you miss more than three balls you lose Let’s get started Create new project in landscape mode Add the “Background” object from your library … turn off the solid, place him in the “Background” layer and set the collider to “Square” … adjust the position Add the “Opponent” object from your library … adjust the size … turn off the solid and set the collider to “Square” … adjust the position … play the scene … turn off the Looped and Active in the settings of the Gif of animation Add the “Ball” object from your library … play the scene … adjust the size … set the collider to “Square” … adjust the position … turn off the Active in the settings of the Gif of animation … add the “Move Towards” behavior and adjust parameters … turn on the physics and adjust parameters Go to the “Game” tab and create the new two Global Variables and adjust the parameters Add the “Goal”, “Excellent”, “Good”, “Great” objects from your library … turn off the solid and set them the collider to “square” … create for them a new class “Text” … add for them the “Move Recorder” behavior and adjust parameters … adjust the “Record movement” parameter for the all objects Play the scene Add the “Game Over” object from your library … turn off the solid, place him in the “User Interface” layer and set the collider to “Square” … adjust the position Add the “Bordered Square” object from your library … name it “Bottom” … adjust the size, set the collider to “Square” and adjust the position … add for them the “Random Number” behavior and adjust parameters … add for them the “Counter” behavior Add the “Bordered Circle” object from your library … name it “Goal 1” … turn off the solid and set the collider to “Square” … create for him a new class “Goals” … copy the “Goal 1” object fourteen times, give all new objects a name and adjust the position them on the scene. Add the “Bordered Circle” object from your library … turn off the solid, set the collider to “Square” and the paint out in the desired color … name it “Goal Back”, adjust the size and position … copy the “Goal Back” object and name it “Goal Left” … adjust the size and position … copy the “Goal Left” object and name it “Goal Right” … adjust the size and position Go to Event Manager and create the first event: …hide unnecessary the objects when the scene starts Play the scene Add the “Bordered Circle” object from your library … name it “Gloves Angle” … turn off the solid, place him in the “Background” layer and set the collider to “Square” …the paint out him in the desired color … adjust the size and position … add for them the “Random Number” behavior and adjust parameters … add for them the “Counter” behavior Add the “Gloves 1” object from your library … adjust the size, turn off the solid, set the collider to “Square” and adjust the “Image Orientation” parameter … add for them the “Drag” behavior … add for them the “Counter” behavior … adjust the position Add the “Gloves 2” object from your library …turn off the solid, set the collider to “Square”, adjust the size and adjust the “Image Orientation” parameter Play the scene Go to Event Manager and create the next events: … fix the angle for the “Gloves 1” and “Gloves 2” objects and set the speed for the ball … generate random numbers every second Play the scene and look at the result Add the “Score Label” object from your library … name it “Score Countdown” … adjust the size, turn off the solid, place him in the “User Interface” layer and adjust the set value parameter … the paint out in the desired color and change the opacity parameter … adjust the position Go to Event Manager and create the next events: … every second we subtract the value from the “Score Countdown” object … when the value of the “Score Countdown” object is less than one, we hide it. Play the scene and look at the result Add the “Timer” object from your library … turn off the solid and turn off the active Go to Event Manager and add the two strings in the first event Create the new event: “Start Game”(Turn on the activity of the opponent) Play the scene Create the new event: “Strike The Ball” (Turn on the activity of the ball) Play the scene and look at the result Create the new 15 events: “Target Goal” (Set the direction of the flight of the ball) Play the scene Create the new event: “Zoom Ball”(Increase the ball when it flies) Play the scene and look at the result Add the “Top Menu” object from your library … turn off the solid, place him in the “User Interface” layer and set the collider to “Square” … adjust the position Add the “Score Label” object from your library … adjust the size, turn off the solid, place him in the “User Interface” layer and adjust the color … adjust the position and name it “Score Savings” … copy the “Score Savings” object and name it “Attempts” … adjust the set value parameter and position Go to Event Manager and create the next events: … the logic of the game when we missed the ball into the goal Play the scene and look at the result Create the new events: … The logic of the game when we reflected a shot on goal Play the scene and look at the result Create the new event: “Reset Level” (Restart the logic for the next attempt) Play the scene Create the new event: “Add Speed” (Increase the speed of the flight of the ball over time and adjust its size during the flight – we complicate the game) Play the scene and look at the result Create the new event: “Game Over” (The game is over – if the number of attempts is less than one) Play the scene Create the “Leaderboard” and adjust the parameters Create the latest event: “Add to the Leaderboard” (Save the results of your game in the leaderboard) The game is finished, now we can test it !)

10 comments on this post

    IzFan Art

    Can i know can this apps make apk after we done make the games and publish it on google playstore or other place to sell? It good for beginer for growing they own games..

    Reply

    IzFan Art

    Also i still searh toturial that ready maker able to make fighting games? Like punch,kicked and jumping! Defend..and do some combo…but seem like it can make basic simple games I try use look like animation frame is only have to 2 movement of action?

    Reply

    IzFan Art

    I hope ready maker have made for diferend type of games for making games. Like focus only one genre games like fighting,racing,adventure or running.i mean make big games with lot diferend character selected and diferend background place QwQ

    Reply

    IzFan Art

    Hey there have official ready maker?

    Reply

    TechnicaL Pranjal

    Can i make game like gta if yes then make a tutorial on it

    Reply

    karlsfun vidz

    How do you get your character in ready maker like you can see the Background like your charcter does not block the screen like that please how do you get your character like import them like that

    Reply

    karlsfun vidz

    Can try to create a website that show you characters for ready make so i can download

    Reply

    NJR10

    I am once again request you please arrage READY QUICK TIPS playlist in sequence!
    I really want to learn READY please replay bro!
    And nice video!

    Reply

    suryansh GAMING

    How to use it on pc

    Reply

    Pulang Araw DareAngeL

    hey bro! where or how can i make my own transparent animated GIF for ready maker? i tried already some of the gif maker in android but when I import the gif in the ready the background of the gif i imported was black! I don't know how to fix it. can you tell me where could i make my own transparent animated gif? that is supported by ready maker? please response! I wanna make my own simple game with this.

    Reply

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